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#[macro_use]
extern crate bgfx_sys;
#[macro_use]
extern crate bitflags;
extern crate libc;
use std::ffi;
use std::marker::PhantomData;
use std::mem;
use std::ptr;
pub mod flags;
pub use flags::*;
pub const PCI_ID_NONE: u16 = bgfx_sys::BGFX_PCI_ID_NONE;
pub const PCI_ID_SOFTWARE_RASTERIZER: u16 = bgfx_sys::BGFX_PCI_ID_SOFTWARE_RASTERIZER;
pub const PCI_ID_AMD: u16 = bgfx_sys::BGFX_PCI_ID_AMD;
pub const PCI_ID_INTEL: u16 = bgfx_sys::BGFX_PCI_ID_INTEL;
pub const PCI_ID_NVIDIA: u16 = bgfx_sys::BGFX_PCI_ID_NVIDIA;
#[repr(u32)]
#[derive(PartialEq, Eq, Debug, Copy, Clone)]
pub enum RendererType {
Null = bgfx_sys::BGFX_RENDERER_TYPE_NULL,
Direct3D9 = bgfx_sys::BGFX_RENDERER_TYPE_DIRECT3D9,
Direct3D11 = bgfx_sys::BGFX_RENDERER_TYPE_DIRECT3D11,
Direct3D12 = bgfx_sys::BGFX_RENDERER_TYPE_DIRECT3D12,
Metal = bgfx_sys::BGFX_RENDERER_TYPE_METAL,
OpenGLES = bgfx_sys::BGFX_RENDERER_TYPE_OPENGLES,
OpenGL = bgfx_sys::BGFX_RENDERER_TYPE_OPENGL,
Vulkan = bgfx_sys::BGFX_RENDERER_TYPE_VULKAN,
Default = bgfx_sys::BGFX_RENDERER_TYPE_COUNT,
}
impl RendererType {
fn from_u32(n: u32) -> Option<RendererType> {
if n <= bgfx_sys::BGFX_RENDERER_TYPE_COUNT {
Some(unsafe { mem::transmute(n) })
} else {
None
}
}
}
#[repr(u32)]
#[derive(PartialEq, Eq, Debug, Copy, Clone)]
pub enum RenderFrame {
NoContext = bgfx_sys::BGFX_RENDER_FRAME_NO_CONTEXT,
Render = bgfx_sys::BGFX_RENDER_FRAME_RENDER,
Exiting = bgfx_sys::BGFX_RENDER_FRAME_EXITING,
}
impl RenderFrame {
fn from_u32(n: u32) -> Option<RenderFrame> {
if n < bgfx_sys::BGFX_RENDER_FRAME_COUNT {
Some(unsafe { mem::transmute(n) })
} else {
None
}
}
}
#[repr(u32)]
#[derive(PartialEq, Eq, Debug, Copy, Clone)]
pub enum Attrib {
Position = bgfx_sys::BGFX_ATTRIB_POSITION,
Normal = bgfx_sys::BGFX_ATTRIB_NORMAL,
Tangent = bgfx_sys::BGFX_ATTRIB_TANGENT,
Bitangent = bgfx_sys::BGFX_ATTRIB_BITANGENT,
Color0 = bgfx_sys::BGFX_ATTRIB_COLOR0,
Color1 = bgfx_sys::BGFX_ATTRIB_COLOR1,
Indices = bgfx_sys::BGFX_ATTRIB_INDICES,
Weight = bgfx_sys::BGFX_ATTRIB_WEIGHT,
TexCoord0 = bgfx_sys::BGFX_ATTRIB_TEXCOORD0,
TexCoord1 = bgfx_sys::BGFX_ATTRIB_TEXCOORD1,
TexCoord2 = bgfx_sys::BGFX_ATTRIB_TEXCOORD2,
TexCoord3 = bgfx_sys::BGFX_ATTRIB_TEXCOORD3,
TexCoord4 = bgfx_sys::BGFX_ATTRIB_TEXCOORD4,
TexCoord5 = bgfx_sys::BGFX_ATTRIB_TEXCOORD5,
TexCoord6 = bgfx_sys::BGFX_ATTRIB_TEXCOORD6,
TexCoord7 = bgfx_sys::BGFX_ATTRIB_TEXCOORD7,
}
#[derive(PartialEq, Eq, Debug, Copy, Clone)]
pub enum AttribType {
Uint8(bool),
Int8(bool),
Uint10(bool),
Int10(bool),
Uint16(bool),
Int16(bool),
Half,
Float,
}
#[derive(Debug)]
pub enum BgfxError {
InvalidDisplay,
InvalidWindow,
InitFailed,
}
pub struct Memory<'b> {
handle: *const bgfx_sys::bgfx_memory_t,
_phantom: PhantomData<&'b ()>,
}
impl<'b> Memory<'b> {
#[inline]
pub fn copy<'d, T>(_bgfx: &'b Bgfx, data: &'d [T]) -> Memory<'b> {
unsafe {
let handle = bgfx_sys::bgfx_copy(data.as_ptr() as *const libc::c_void,
mem::size_of_val(data) as u32);
Memory { handle: handle, _phantom: PhantomData }
}
}
#[inline]
pub fn reference<T>(_bgfx: &'b Bgfx, data: &'b [T]) -> Memory<'b> {
unsafe {
let handle = bgfx_sys::bgfx_make_ref(data.as_ptr() as *const libc::c_void,
mem::size_of_val(data) as u32);
Memory { handle: handle, _phantom: PhantomData }
}
}
}
pub struct Program<'s> {
handle: bgfx_sys::bgfx_program_handle_t,
_vsh: Shader<'s>,
_fsh: Shader<'s>,
}
impl<'s> Program<'s> {
#[inline]
pub fn new(vsh: Shader<'s>, fsh: Shader<'s>) -> Program<'s> {
unsafe {
let handle = bgfx_sys::bgfx_create_program(vsh.handle, fsh.handle, 0);
Program { handle: handle, _vsh: vsh, _fsh: fsh }
}
}
}
impl<'s> Drop for Program<'s> {
#[inline]
fn drop(&mut self) {
unsafe { bgfx_sys::bgfx_destroy_program(self.handle) }
}
}
pub struct Shader<'m> {
handle: bgfx_sys::bgfx_shader_handle_t,
_phantom: PhantomData<&'m ()>,
}
impl<'m> Shader<'m> {
#[inline]
pub fn new(data: Memory<'m>) -> Shader<'m> {
unsafe {
let handle = bgfx_sys::bgfx_create_shader(data.handle);
Shader { handle: handle, _phantom: PhantomData }
}
}
}
impl<'m> Drop for Shader<'m> {
#[inline]
fn drop(&mut self) {
unsafe { bgfx_sys::bgfx_destroy_shader(self.handle) }
}
}
pub struct IndexBuffer<'m> {
handle: bgfx_sys::bgfx_index_buffer_handle_t,
_phantom: PhantomData<&'m ()>,
}
impl<'m> IndexBuffer<'m> {
#[inline]
pub fn new(indices: Memory<'m>, flags: BufferFlags) -> IndexBuffer<'m> {
unsafe {
let handle = bgfx_sys::bgfx_create_index_buffer(indices.handle, flags.bits());
IndexBuffer { handle: handle, _phantom: PhantomData }
}
}
}
impl<'m> Drop for IndexBuffer<'m> {
#[inline]
fn drop(&mut self) {
unsafe { bgfx_sys::bgfx_destroy_index_buffer(self.handle) }
}
}
pub struct VertexBuffer<'m> {
handle: bgfx_sys::bgfx_vertex_buffer_handle_t,
_phantom: PhantomData<&'m Bgfx>,
}
impl<'m> VertexBuffer<'m> {
#[inline]
pub fn new<'v>(verts: Memory<'m>,
decl: &'v VertexDecl,
flags: BufferFlags)
-> VertexBuffer<'m> {
unsafe {
let handle = bgfx_sys::bgfx_create_vertex_buffer(verts.handle,
&decl.decl,
flags.bits());
VertexBuffer { handle: handle, _phantom: PhantomData }
}
}
}
impl<'m> Drop for VertexBuffer<'m> {
#[inline]
fn drop(&mut self) {
unsafe { bgfx_sys::bgfx_destroy_vertex_buffer(self.handle) }
}
}
pub struct VertexDecl {
decl: bgfx_sys::bgfx_vertex_decl_t,
}
impl VertexDecl {
#[inline]
pub fn new(renderer: Option<RendererType>) -> VertexDeclBuilder {
let renderer = renderer.unwrap_or(RendererType::Null) as bgfx_sys::bgfx_renderer_type_t;
unsafe {
let mut descr = VertexDeclBuilder { decl: mem::uninitialized() };
bgfx_sys::bgfx_vertex_decl_begin(&mut descr.decl, renderer);
descr
}
}
}
pub struct VertexDeclBuilder {
decl: bgfx_sys::bgfx_vertex_decl_t,
}
impl VertexDeclBuilder {
pub fn add(&mut self, attrib: Attrib, count: u8, kind: AttribType) -> &mut Self {
let mut normalized = false;
let mut as_int = false;
let kind = match kind {
AttribType::Uint8(n) => {
normalized = n;
bgfx_sys::BGFX_ATTRIB_TYPE_UINT8
}
AttribType::Int8(n) => {
normalized = n;
as_int = true;
bgfx_sys::BGFX_ATTRIB_TYPE_UINT8
}
AttribType::Uint10(n) => {
normalized = n;
bgfx_sys::BGFX_ATTRIB_TYPE_UINT10
}
AttribType::Int10(n) => {
normalized = n;
as_int = true;
bgfx_sys::BGFX_ATTRIB_TYPE_UINT10
}
AttribType::Uint16(n) => {
normalized = n;
bgfx_sys::BGFX_ATTRIB_TYPE_INT16
}
AttribType::Int16(n) => {
normalized = n;
as_int = true;
bgfx_sys::BGFX_ATTRIB_TYPE_INT16
}
AttribType::Half => bgfx_sys::BGFX_ATTRIB_TYPE_HALF,
AttribType::Float => bgfx_sys::BGFX_ATTRIB_TYPE_FLOAT,
};
unsafe {
bgfx_sys::bgfx_vertex_decl_add(&mut self.decl,
attrib as bgfx_sys::bgfx_attrib_t,
count,
kind,
if normalized { 1 } else { 0 },
if as_int { 1 } else { 0 });
}
self
}
#[inline]
pub fn end(&mut self) -> VertexDecl {
unsafe {
bgfx_sys::bgfx_vertex_decl_end(&mut self.decl);
}
VertexDecl { decl: self.decl }
}
#[inline]
pub fn skip(&mut self, bytes: u8) -> &mut Self {
unsafe {
bgfx_sys::bgfx_vertex_decl_skip(&mut self.decl, bytes);
}
self
}
}
pub struct Bgfx {
_dummy: u32,
}
impl Bgfx {
#[inline]
fn new() -> Bgfx {
Bgfx { _dummy: 0 }
}
#[inline]
pub fn dbg_text_clear(&self, attr: Option<u8>, small: Option<bool>) {
let small = if small.unwrap_or(false) { 1_u8 } else { 0_u8 };
let attr = attr.unwrap_or(0);
unsafe { bgfx_sys::bgfx_dbg_text_clear(attr, small) }
}
#[inline]
pub fn dbg_text_image(&self,
x: u16,
y: u16,
width: u16,
height: u16,
data: &[u8],
pitch: u16) {
unsafe {
bgfx_sys::bgfx_dbg_text_image(x,
y,
width,
height,
data.as_ptr() as *const libc::c_void,
pitch)
}
}
#[inline]
pub fn dbg_text_print(&self, x: u16, y: u16, attr: u8, text: &str) {
let text = ffi::CString::new(text).unwrap();
unsafe { bgfx_sys::bgfx_dbg_text_printf(x, y, attr, text.as_ptr()) }
}
#[inline]
pub fn frame(&self) -> u32 {
unsafe { bgfx_sys::bgfx_frame() }
}
#[inline]
pub fn get_renderer_type(&self) -> RendererType {
unsafe { RendererType::from_u32(bgfx_sys::bgfx_get_renderer_type()).unwrap() }
}
#[inline]
pub fn reset(&self, width: u16, height: u16, reset: ResetFlags) {
unsafe { bgfx_sys::bgfx_reset(width as u32, height as u32, reset.bits()) }
}
#[inline]
pub fn set_debug(&self, debug: DebugFlags) {
unsafe { bgfx_sys::bgfx_set_debug(debug.bits()) }
}
#[inline]
pub fn set_index_buffer(&self, ibh: &IndexBuffer) {
unsafe { bgfx_sys::bgfx_set_index_buffer(ibh.handle, 0, std::u32::MAX) }
}
#[inline]
pub fn set_state(&self, state: StateFlags, rgba: Option<u32>) {
unsafe { bgfx_sys::bgfx_set_state(state.bits(), rgba.unwrap_or(0)) }
}
#[inline]
pub fn set_transform(&self, mtx: &[f32; 16]) {
unsafe {
bgfx_sys::bgfx_set_transform(mtx.as_ptr() as *const libc::c_void, 1);
}
}
#[inline]
pub fn set_vertex_buffer(&self, vbh: &VertexBuffer) {
unsafe { bgfx_sys::bgfx_set_vertex_buffer(vbh.handle, 0, std::u32::MAX) }
}
#[inline]
pub fn set_view_clear(&self, id: u8, flags: ClearFlags, rgba: u32, depth: f32, stencil: u8) {
unsafe { bgfx_sys::bgfx_set_view_clear(id, flags.bits(), rgba, depth, stencil) }
}
#[inline]
pub fn set_view_rect(&self, id: u8, x: u16, y: u16, width: u16, height: u16) {
unsafe { bgfx_sys::bgfx_set_view_rect(id, x, y, width, height) }
}
#[inline]
pub fn set_view_transform(&self, id: u8, view: &[f32; 16], proj: &[f32; 16]) {
unsafe {
bgfx_sys::bgfx_set_view_transform(id,
view.as_ptr() as *const libc::c_void,
proj.as_ptr() as *const libc::c_void)
}
}
#[inline]
pub fn submit(&self, view: u8, program: &Program) -> u32 {
unsafe { bgfx_sys::bgfx_submit(view, program.handle, 0) }
}
#[inline]
pub fn touch(&self, id: u8) {
unsafe {
bgfx_sys::bgfx_touch(id);
}
}
}
impl Drop for Bgfx {
#[inline]
fn drop(&mut self) {
unsafe { bgfx_sys::bgfx_shutdown() }
}
}
#[inline]
pub fn render_frame() -> RenderFrame {
unsafe { RenderFrame::from_u32(bgfx_sys::bgfx_render_frame()).unwrap() }
}
pub struct PlatformData {
data: bgfx_sys::Struct_bgfx_platform_data,
}
impl PlatformData {
#[inline]
pub fn new() -> PlatformData {
PlatformData {
data: bgfx_sys::Struct_bgfx_platform_data {
ndt: ptr::null_mut(),
nwh: ptr::null_mut(),
context: ptr::null_mut(),
backBuffer: ptr::null_mut(),
backBufferDS: ptr::null_mut(),
},
}
}
pub fn apply(&mut self) -> Result<(), BgfxError> {
if self.data.ndt == ptr::null_mut() && cfg!(target_os = "linux") {
Err(BgfxError::InvalidDisplay)
} else if self.data.nwh == ptr::null_mut() {
Err(BgfxError::InvalidWindow)
} else {
unsafe {
bgfx_sys::bgfx_set_platform_data(&mut self.data);
}
Ok(())
}
}
#[inline]
pub fn context(&mut self, context: *mut libc::c_void) -> &mut Self {
self.data.context = context;
self
}
#[inline]
pub fn display(&mut self, display: *mut libc::c_void) -> &mut Self {
self.data.ndt = display;
self
}
#[inline]
pub fn window(&mut self, window: *mut libc::c_void) -> &mut Self {
self.data.nwh = window;
self
}
}
pub fn init(renderer: RendererType,
vendor_id: Option<u16>,
device_id: Option<u16>)
-> Result<Bgfx, BgfxError> {
let renderer = renderer as bgfx_sys::bgfx_renderer_type_t;
let vendor = vendor_id.unwrap_or(PCI_ID_NONE);
let device = device_id.unwrap_or(0);
unsafe {
let success = bgfx_sys::bgfx_init(renderer,
vendor,
device,
ptr::null_mut(),
ptr::null_mut());
if success != 0 { Ok(Bgfx::new()) } else { Err(BgfxError::InitFailed) }
}
}